AAD

(Algoritmicly Aided Desing)

Monday, May 28, 2018

Reaction-Diffusion model parameter scan 7

Diffusion A=1.0
Diffusion B=0.5
feed of A=scan on X-axis from 0.01 to 0.115
kill of B=scan on Y-axis from killMin to 0.07
killMin= scan on X-axis from 0.05 to 0.062 (in the middle) and back to 0.05
(pygame)

Sunday, May 27, 2018

Reaction-Diffusion model parameter scan 16

Diffusion A=scan on X-axis 0.6 to 1.1
Diffusion B=scan on Y-axis 0.25 to 0.75
feed of A=0.029
kill of B=0.057
(pygame)

Reaction-Diffusion model parameter scan 13

Diffusion A=scan on X-axis 0.7 to 1.3
Diffusion B=scan on Y-axis 0.3 to 0.7
feed of A=0.029
kill of B=0.057
(pygame)

Reaction-Diffusion model parameter scan 10

Diffusion A=1.0
Diffusion B=0.5
feed of A=scan on X-axis from 0 to 0.12
kill of B=scan on Y-axis from 0.04 to 0.07
(pygame)

Reaction-Diffusion model parameter scan

Diffusion A=1.0
Diffusion B=0.5
feed of A=scan on X-axis from 0 to 0.25
kill of B=scan on Y-axis from 0 to 0.0.7
(pygame)

Simulating alexanders pattern City Country Fingers: keep farms

Identify and keep continuity of farm centers. (pygame)

Simulating alexanders pattern City Country Fingers: circle farms

Unused land converted to farm, certain depth of farm converted to city, max city depth is preserved. (pygame)

Simulating alexanders pattern City Country Fingers: one plot farms

Testing plots by one if conversion to city does not deepen city to much. (pygame)

Simulating alexanders pattern City Country Fingers: Farm explosion

City grows  until reaches certain depth, then city center is converted to farm. (using Manhattan distance) (pygame)